From BarbieŽ to Mortal Kombat: Gender and Computer Games

By Justine Cassell and Henry Jenkins (editors)

The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The contributors to From BarbieŽ to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.

Features the chapter "Girl Games and Technological Desire" by EDC's Cornelia Brunner, Dorothy Bennett, and Margaret Honey.

Contact Info: Cornelia Brunner (2128074200 x4228)

Published by: The MIT Press Order Info

Price: $28.00
ISBN: 0-262-53168-2
(380 pp.) Paperback

Price: $62.50
ISBN: 0-262-03258-9
(380 pp.) Cloth